Bestiary

Know your enemy. A field guide to every hostile creature lurking in the reactor facility.

Imp

Imp

Swarm Attacker

The lowest creatures in the facility's mutant hierarchy. What they lack in strength they make up for in numbers, swarming through corridors in packs to overwhelm their prey from all sides.

HP40
DMG10
SPDFast
XP15

Swarm tactics — tries to surround the player

Guard

Guard

Facility Patrol

Former security personnel, now corrupted by the reactor's influence. They still patrol in groups and call for reinforcements when threatened. A balanced combatant with no particular weakness.

HP80
DMG15
SPDMed
XP20

Group behavior — calls for help when engaged

Soldier

Soldier

Tactical Combatant

Elite troops trained in tactical combat. They strafe to avoid fire, retreat when outgunned, and use cover intelligently. Their long detection range makes them hard to sneak past.

HP100
DMG20
SPDMed
XP30

Uses cover, strafes, and retreats tactically

Berserker

Berserker

Enraged Brawler

Hulking mutants driven mad by pain. They charge relentlessly and never flee. When wounded below 40% health, they enter a berserker rage — doubling their damage and surging forward with terrifying speed.

HP120
DMG25
SPDFast
XP35

Berserker rage at low HP — 2x damage, 1.6x speed

Spitter

Spitter

Ranged Support

Mutated facility workers whose bodies now produce corrosive bile. They hang back at extreme range, lobbing toxic projectiles while retreating behind cover if approached.

HP60
DMG12
SPDSlow
XP25

Fires ranged projectiles — retreats to cover

Phantom

Phantom

Stealth Assassin

Phase-shifted entities that flicker between dimensions. Nearly invisible when stalking, they only fully materialize in the instant they strike. Listen for the shimmer — by the time you see one, it may already be too late.

HP50
DMG18
SPDFast
XP30

Phantom cloak — invisible except when attacking

Exploder

Exploder

Suicide Bomber

Unstable mutants packed with volatile reactor waste. They sprint toward targets at maximum speed with a single purpose: detonate on contact. Fragile but devastatingly powerful — take them out before they get close.

HP30
DMG60
SPDV.Fast
XP20

Self-destructs on contact — highest single-hit damage

Shield Guard

Shield Guard

Heavy Defender

Armored enforcers equipped with reactor-forged energy shields. Frontal attacks are nearly useless — their shield absorbs 70% of incoming damage. Flank them or find another way around.

HP160
DMG22
SPDSlow
XP45

Front shield — 70% damage reduction from the front

Sniper

Sniper

Long-Range Specialist

Patient hunters perched in elevated positions or dark corners. They can detect targets at extreme range and deliver punishing shots from safety. After firing, they relocate — making them difficult to pin down.

HP45
DMG30
SPDMed
XP35

Relocates after firing — longest detection range

Demon

Demon

Heavy Brute

Massive beasts of pure aggression, warped beyond recognition by the reactor core. Slow but immensely powerful, they can absorb enormous punishment while closing the distance with devastating charge attacks.

HP150
DMG35
SPDSlow
XP40

Charge attack — extremely aggressive, never flees

Boss

Reactor Overlord

Boss

The apex predator of the reactor facility. This colossal entity fights in three phases, growing more dangerous as it weakens. It summons imp minions to overwhelm you while unleashing devastating charge attacks. Defeating it requires every weapon in your arsenal.

HP500
DMG40
SPDMed
XP200

3 boss phases — summons minions, charge attack, never flees